The PIPALE primary school kit comprises a set of activities designed to develop aspects of phonological awareness and syntactic awareness. The activities are presented to children in the playful format of a game.
Activities included in the Kit PIPALE primary school

Rainbow Game
This is a board game in which players must solve various types of challenges. These challenges involve various tasks, including evaluating the correctness of sentences, correcting incorrect sentences, or answering questions that assess understanding and interpretation of different syntactic structures.
Story Dice
This game consists of a set of dice, featuring different images on their faces. The first step is to help the child identify the images depicted on each face of the dice. To play, the child rolls all the dice and then orally constructs a story based on the images that appear on each dice.


Dominoes
This is a domino game with images. The domino pieces are placed on a table, and the child must arrange them in a sequence by matching identical syllables. The image on the right side of a piece must have a syllable that matches the image on the left side of the next piece. For example, the piece with the image “formiga” (‘ant’) on the right is placed next to the piece with the image “galinha” (‘chicken’) on the left.
Coloured Pencils Game
This game can be used for two distinct purposes: identifying rhyming words (rhyme game) or identifying words that start with the same sound (sound game). It is recommended to play one game at a time, at different moments. In this game, each colored pencil has four images, and the child is asked to identify the two images corresponding to words that rhyme (rhyme game) or the two images that correspond to words starting with the same sound (sound game).


Cards of Sounds and Letters
This game consists of playing cards in different colours (blue and green) and image cards. The materials allow for two distinct games: with the green cards, the game involves identifying different sounds represented by a letter, the letter E; with the blue cards, the game involves discovering different letters that can represent the same sound, in this case, the sounds [s] and [z].

